The Great Kaleidoscopic Controller Menagerie, Part One
Weird and wonderful controllers – and not so wonderful ones! First up: Cyber Connect’s Rensha Controller 2. Continue reading The Great Kaleidoscopic Controller Menagerie, Part One
Weird and wonderful controllers – and not so wonderful ones! First up: Cyber Connect’s Rensha Controller 2. Continue reading The Great Kaleidoscopic Controller Menagerie, Part One
Racing giant insects to compete in a Game of Kings to win a throne? Cool idea, right? Continue reading Bug Riders — Obscure PS1 Game? Yes. Hidden Gem? Well…
Rotating death chambers filled with hazards and multiplayer mayhem?
Enter the Blast Chamber… Continue reading Blast Chamber — A 32-bit Gem Ready To Explode into New Life
Sony’s GSCube aimed to revolutionize digital entertainment through real-time rendering and connectivity. Continue reading The Emotion Engine-Powered Future that Never Was: Sony’s GSCube
Why you should play Jumping Flash today and hope that the ideas it presents are revisited tomorrow. Continue reading The Case for Jumping Flash, Past and Present
While Europe and Japan focused on gameplay with its first demo discs for the Sony PlayStation, North America charted a different course. Continue reading Exploring the 1995 PlayStation Developer’s Demo Disc