Pages from The Past #1: A Day in the Life of Square (EGM May 1995)
What was it like behind the doors of Squaresoft in 1994/5? Let’s find out from an EGM staffer. Continue reading Pages from The Past #1: A Day in the Life of Square (EGM May 1995)
What was it like behind the doors of Squaresoft in 1994/5? Let’s find out from an EGM staffer. Continue reading Pages from The Past #1: A Day in the Life of Square (EGM May 1995)
On the surface, a fun little arcade blast ’em up. But below it? A hidden gem of multiplayer competition. Continue reading Treachery on the Battle Field – Tank Force!
Weird and wonderful controllers – and not so wonderful ones! First up: Cyber Connect’s Rensha Controller 2. Continue reading The Great Kaleidoscopic Controller Menagerie, Part One
The last thing I expected when I first hit play on the launcher of this game was to be greeted by antique television technology. Continue reading The Curious Tech Nostalgia of Zenless Zone Zero
Racing giant insects to compete in a Game of Kings to win a throne? Cool idea, right? Continue reading Bug Riders — Obscure PS1 Game? Yes. Hidden Gem? Well…
For the fifth installment of its FREESCAPE engines, Incentive Software turned to Gothic Fantasy… dare you read on? Continue reading Castle Master: An Eternity of Atmospheric Adventure
Rotating death chambers filled with hazards and multiplayer mayhem?
Enter the Blast Chamber… Continue reading Blast Chamber — A 32-bit Gem Ready To Explode into New Life
Sony’s GSCube aimed to revolutionize digital entertainment through real-time rendering and connectivity. Continue reading The Emotion Engine-Powered Future that Never Was: Sony’s GSCube
Strap yourselves into your Cobra cockpit as we chart the origins of this space trading pioneer. Continue reading Four Decades of Waltzing the Blue Danube – Elite at 40
Why you should play Jumping Flash today and hope that the ideas it presents are revisited tomorrow. Continue reading The Case for Jumping Flash, Past and Present